6v6 In Overwatch 2! | Workshop.codes (2025)

This is a 6v6 mode, personally balanced and bug tested by myself and a group of friends. It's balanced around my own thoughts for how a 6v6 mode in Overwatch 2 could look like, so if it differs or is similar to your own idea, please let me know! Suggestions, bugs, critiques are always appreciated and welcomed.

All Overwatch 2 heroes, the new mode Flashpoint, are included. Tanks have been a majority of the changes, with some other minor things here and there. Thank you for reading this far! <3

If you want to ask any questions, work with me, etc etc my discord is cutelittlesnail.
Enough jibber jabber, onto the changes!
Inspired by (and used partial code from Overwatch Emulator: original mode page here:) ecksdee#11729's 6v6 Overwatch Emulator
https://workshop.codes/KHTG0

EDIT: With the amount of time passed between the last update, many things have been added and removed and all changes listed are referencing the current balance patch.

--

  • DPS passive removed
  • Ultimate generation via combat increased by 60%
  • Ultimate generation passively increased by 30%
  • Removed Knockback reduction of role passive
  • Removed Less Ult generation from tanks
  • Fixed sleep duration

6v6 In Overwatch 2! | Workshop.codes (1)

D.va
  • Base health reduced from 350 to 250.

  • Base armor increased from 375 to 400.

6v6 In Overwatch 2! | Workshop.codes (2)

Defense Matrix

  • Total uptime decreased by 20%

  • Recharge rate decreased by 10%

6v6 In Overwatch 2! | Workshop.codes (3)

Doomfist
  • Base health reduced from 525 to 450.

6v6 In Overwatch 2! | Workshop.codes (4)

Hand Cannon

  • Damage range per pellet increased from 5-1.5 to 6-1.8.

  • Ammo regeneration rate decreased from every 0.4 seconds to every 0.38 seconds.

6v6 In Overwatch 2! | Workshop.codes (5)

Power Block

  • Damage required for empowerment increased from 100 to 120.

  • Cooldown decreased from 7 to 6 seconds.

6v6 In Overwatch 2! | Workshop.codes (6)

Hazard
  • Base health reduced from 425 to 275.

  • Base armor increased from 225 to 275.

6v6 In Overwatch 2! | Workshop.codes (7)

Bonespur

  • Ammo reduced from 8 to 6.

6v6 In Overwatch 2! | Workshop.codes (8)

Spike Guard

  • Movement penalty reduced from -50% to -25%.

6v6 In Overwatch 2! | Workshop.codes (9)

Violent Leap

  • Cooldown increased from 5 to 6 seconds.

  • Distance increased 25%.

  • Now bleeds for 25% additional damage over 2 seconds. Same is also applied to the melee.

6v6 In Overwatch 2! | Workshop.codes (10)

Junker Queen
  • Base health reduced from 525 to 425.

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Jagged Blade

  • Pull distance decreased by 25%.

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Commanding Shout

  • Cooldown increased from 12 to 15 seconds.

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Mauga
  • Base health reduced from 525 to 450

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Overrun

  • Critical hits now knock down for 1 second.

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Cardiac Overdrive

  • Lifesteal decreased from 100% to 85%.

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Cage Fight

  • Duration increased from 8 to 10 seconds.

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Orisa
  • Base health reduced from 275 to 150.

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Javelin Spin

  • Cooldown decreased from 8 to 6.5 seconds.

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Fortify

  • Cooldown decreased from 15.5 to 13.95 seconds.

  • Movement speed penalty removed.

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Ramattra
  • Base health reduced from 400 to 300.

  • Base armor increased from 75 to 100.

6v6 In Overwatch 2! | Workshop.codes (22)

Void Barrier (Omnic Form)

  • Cooldown decreased from 13 to 11.05 seconds.

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Ravenous Vortex

  • Cooldown decreased from 11 to 8.8 seconds.

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Annihilation

  • Duration increased from 3-20 seconds to 3.75-25 seconds.

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Reinhardt
  • Base health reduced from 400 to 300.

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Barrier Field

  • Health regeneration increased from 160 per second to 200 per second.

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Charge

  • Cooldown increased from 7 to 8.5 seconds.

  • Impact damage increased from 275 to 350.

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Fire Strike

  • Cooldown increased from 6 to 12 seconds per charge.

  • Damage increased from 120 to 150.

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Earthshatter

  • Critical damage increased from 200 to 350.

  • Critical hits with Earthshatter now knocks down for 4.5 seconds.

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Roadhog
  • Base health reduced from 750 to 650.

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Scrap Gun

  • Ammo reduced from 6 to 4.

  • Damage per shot increased from 160 to 200.

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Take a Breather

  • Recharges 15% faster.

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Chain Hook

  • Cooldown increased from 6 to 8 seconds.

  • Damage increased from 5 to 35.

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Whole Hog

  • Knockback decreased by 20%.

  • Damage per pellet increased from 6 to 7.5

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Sigma
  • Base health reduced from 350 to 200.

  • Base shields increased from 275 to 300.

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Winston
  • Base health reduced from 375 to 275.

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Wrecking Ball
  • Base health reduced from 450 to 300.

  • Base armor increased from 175 to 250.

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Zarya
  • Base health reduced from 325 to 225.

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Cassidy

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Flashbang

  • Now stuns for 0.9 seconds.

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Hanzo

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Storm Arrows

  • Ability cooldown increased from 8 to 10 seconds.

  • Arrow count increased from 5 to 6.

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Junkrat

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Concussion Mine

  • Cooldown increased from 7 to 7.7 seconds.

  • Max damage increased from 120 to 150.

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Mei

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Endothermic Blaster

  • OW1 Freeze mechanics. Now freezes for 1.95 seconds.

  • Ammo decreased from 140 to 70.

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Pharah

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Concussive Blast

  • Knockback reduced by 10%.

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Sombra

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Hack

  • Ability lockout duration increased from 1 second to 4.5 seconds.

  • Cooldown increased from 6 - 3 seconds to 10.5 - 5.25 seconds.

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Torbjörn
  • Base health increased from 225 to 250.

  • Base armor increased from 75 to 100.

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Ana

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Sleep Dart

  • Sleep duration on tanks and non-tanks increased from 3 and 5 seconds respectively, to a fixed 6 seconds for both. BOB will still be slept for only 3 seconds.

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Brigitte

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Shield Bash

  • Now stuns for 0.6 seconds.

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Juno

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Mediblaster

  • Ammo decreased from 180 to 120.

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Lúcio

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Sonic Amplifier

  • Max ammo increased from 20 to 24.

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Moira

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Fade

  • Cooldown increased from 6 to 7.5 seconds.

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Zenyatta

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Orb of Destruction

  • Ammo decreased from 25 to 20.

Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Overwatch 1 Emulator KHTG0
6v6 In Overwatch 2! | Workshop.codes (2025)
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